Wednesday, 10 May 2017

Need for Speed to return this year with an offline 'single-player experience'

I will tell the truth, these days I completely lost the "need speed" situation. The latest entry in the series, "Reboot", referred to as "need speed", arrived in origin in March 2016, less than popular. "We wrote in the comment:" It's not just boring, "but that's it, it represents a series of ideas that run dangerous creative fuels.Developers Ghost Games said the situation was not so enthusiastic after a few months, and at some point in 2017, a new NFS would not appear. It also promises that it will not be "quiet" before announcing the next game, although it is exactly what happens except that the "speed demand" of July 2016 is added to Origin Access.Today, however, the studio has released a new update to discuss the "customization, offline experience and expectations of 2017"."We like it, you like it, everyone loves it, what do not love? Rest assured that we are committed to having a home custom in the" need speed "series, it will not disappear, it will play this powerful "We will move on to the next game," wrote the studio. "There will be police fled and the events in the game, of course, all this will be pretty and flexible:" A world that not only looks beautiful but also provides you with the space you need. "There is not much of a substance here, it almost raises a question, why is it so updated, but Ghost Games does share a really useful detail. By confirming that it is different from the previous game, the next game will not need to be continued The internet connection to play."That's a theme that you are keen on, it's going to be a low profile whenever there is a topic that collects your attention and feedback, and we do," we note, "the studio wrote. "So, when the next" need speed "release date, you will be able to completely divorced from a single player experience, before you ask, we know you will do that, which means you will be able to pause the game."Ghost also promised that the new NFS will appear before the end of 2017, but I tend to see it as more soft than the stone thing. The previous "demand speed" was released as planned in November 2015, but the PC version was eventually postponed until March 2016. The recent changes in the studio could also have an impact on its progress: Craig Sullivan, Creative Director of "Speed" and its predecessor, NFS: Rivals, left the studio earlier this month and played the same role in the Amazon game studio The